CHANGESBATTLE-totally revamped stats ... for a more historical feeling ----> less paper/scissor/stone stats , less charge effects , less anti Cav bonuses , higher melee defence values
-removed silly units -----> no more ninja nuns making strafe runs with bombs
-18 (+12 of Iga Sokoku Ikki ) new realistic units -----> ( early and late Ashigarus , Samurai with Nanban armors , Samurai with long pikes , shock troops Ii style , matchlock garrison troops )
-now you will feel the difference in armours and morale ----> ( Samurai are now the elite again , expecially mounted ones , they inspire nearby troops and are hard to rout , their armor is now far better than ashigau's ones)
-cavalry is the elite ----> ( Mounted samurai were the elite , and now are again , you can even think to dismount them to give morale and use excellent melee troops ...they will not be beaten by common ashigaru units )
-less ranks , more historically accurate ----> ( AI will use few ranks , and you will have too if you want to cover the battlefield ... that is quite historical )
-combat fatigue is now the big deal , keeping reserves now can be decisive ----> ( combat wear down troops , and you can use this at your advantage .... rotate troops or keep some in reserve now have some sense )
-slower units , more tactical battles but that wont mean an attriction battle , manouvering is decisive ( less fatigue while running ) -----> you can still rout the enemy army with careful manouvering
-more difference between early ashigaru units and samurai units ----> in vanilla S2 an ashigaru unit would eat half samurai unit ..now no more
-monks are not anymore uber anime characters -----> the monk in S2 is a very cool manga guy but is time to tone it down and make him more realistic , dirt , and fanatic ( and not so skilled ) !!
-Muskets with longer range but with reduced accuracy -----> now is necessary to invest to have very efficent teppo units BUT with a longer range now they are a more tactical weapon .
-Unique units of each clan totally remade ----> now they have not just a +2 in some stats ...they are different looking and different as stats , usually better but maybe with some flaws
-Alot of new textures for a more coloured and realistic armies looking ----> i did add many Bullgod new textures and around 10 new textures made by me
-Proper use of main weapons ----> 3 kinds of yari types and 3 kinds of animations and equipment sets ...short , medium and long yaris ...only the long yari soldiers use the katana in very close combat meleee
-Almost every unit reworked ----> starting with vastator mod i did rework almost every unit to make every unit unique and realistic .
CAMPAIGN-12 Turns x Year ----> for a relaxed and more strategic campain ...thats include longer events , slower ecomony growth , longer sieges and a little reduced movement for all the armies
-The Hattori clan totally reworked into a more realistic IGA SOKOKU IKKI FACTION ---> and that include 12 totally realistic units
-12 new provincial units ----> ( they rappresent minor clans that did shine in battle ... like Kato , Honda , Asakura , Ukita and others ..with new graphic and avaiable only to who control their home province )
-AI behaviour heavily changed ----> ( basically empire now are less aggressive and more realiable ...past the first pre-determined wars )
- More slowly paced campaign ----> ( 12 turns x year ...army ranges lightly halved ...AI more interested in preserving his own boundaries )
-Agents heavy capped , like the navy ----> ( 1 agent x kind ... now they rappresent the daimyo intelligence efforts ) ( no more england royal navies , no one can rule the sea and commerce )
- Best units are realistically capped -----> ( this will allow to see more yari on the field than katana and naginata ..of course for example the shimazu clan can field more katana samurai units, but are still capped )
-Best units takes alot of time to be built ------> ( its a whole 6 turns for a samurai unit , its alot of time so now planning wars is more important ...you will care about your units )
-Changed costs and built times of about everything -----> ( some things like castle , roads , fields or crucial technologies require alot of time and money .....now early choices are important )
-Every military structure now have an upkeep cost , you cant build the best units everywhere ----> ( its not company of heroes !!! plan where you will have your best barracks and training grounds )
-3 levels of ashigaru progression ----> ( from cannon fodder to useful troops , the thing that i missed more in vanilla S2 )
-Campaign decided by a great battle , no more spam of full stacks of samurai ----> ( the most important change of my mod ...now battles are decisive thanks to long recruiments turns and changes in the Zoc and reinforces areas
-Agricolture is the centre of the economy -----> Rice was a secondary affair in S2 overshadowed by naval trade and commerce .... now not anymore !!
-Garrisons improved ...and Empire Divide less harsh -----> those are easy tweaks almost present in every mod ..but necessary
-Many other changes -----> but i didnt touch everything just for the pleasure to add files to the mod , just important things .
-Oda and Togukawa not anymore at war from the beginning and many other diplomatic changes ----> instead the Tokugawa are allied with Oda ..that give a more realistic development of the campaign in the long run .Also Shimazu dont start at war with Ito , Mori dont start at war with Amako and Otomo not more at war with Ouchi .
-Totally random major clans attitudes ----> every major clan have a randomized aggressive attitude at the beginning . That will create every time a totally new and unpredictable campaign
I'm proud to say that Demokritos game me the permission to use his fantastic ALTERNATIVE CLAN COLOURS and ALTERNATIVE FLAG COLOURS mod
Informations about the ACC mod can be found here
www.twcenter.net/forums/showthread.php?t=443949I'm also proud to have inserted the precious VASTATOR UNIT STYLE into my mod ...the thread is here
www.twcenter.net/forums/showthread.php?t=569662and also we will use the fantastic BullGod's Tercos mod ,horse new textures and General's mod that is here
www.twcenter.net/forums/showthread.php?t=578801I also thanks Weirdoascensors for his KAtana's scabbard mod that you can fine here
www.twcenter.net/forums/showt...013&highlight=Now we will look even more realistic !!
Many thanks to Hazbones, Vastator , MAgicCuboid , Ygge , BrickTop and Vennonetes for the precious help